Mosk of Mitrah: a dungeon for BX Heroes
In the centre of a furlong-wide tree stump (ie. 1/8 mile or 660 feet) is a squat black building with a domed roof at its east. It appears to have sunk into the stump by around two foot since its construction.
RUMERS
- Someone is said to have found three valuable medals in there, but they never made it out. [β]
- The bears in there have terrible eyesight and a terrible sense of smell. [1/2]
- A large group of vegetarian pilgrims headed that way recently. [β]
- If you see a glowing green pool, that means it's healing water. [β]
- Last week somebody appeared in the woods out of thin air. [β]
- The soothsayer keeps having nightmares about moving through a labyrinth of corridors. [β]
KEY UP
[empt]Building made of layered slate; walls "sweating" like chilled metal. Doors of upright slate. Footless lagomorph statues.[empt]Footless lagomorph statues. Once green curtains, those to S bleach-marked.[empt]Geometric stained glass, sundry shades of green.[empt]Long-since library; empty bookworm cocoons on slate shelves.[trap]Naturally-mummified human remains, bone-white. Holding door open triggers clean-hay-smelling gas (save or β ).[trap]Marbleββ no, white slate pews. Holding door open triggers clean-hay-smelling gas (save or β ).[mstr +trs]Den of two ginger CAVE BEARS (adult females). Footless lagomorph statues, one wearing a four-lobed diadem set with emeralds (worth 980gp, weight n/a)[mstr]Den of two ginger CAVE BEARS (young males).[mstr]Den of one calico CAVE BEAR (matriarch).[spcl]Floor angled towards whichever entrance used (individuals affected separately; undead and elfs immune).[mstr +trs]Four COCKATRICE basking in "sunlight" from 12, reclining on mixed pile of coins (200pp, 900gp, 200cp).[trap +trs]Glowing crystal chest (worth 2000gp, weight 20cn) containing 1166pp. Opening chest releases light: blinds for d8 turns (save vs β¨)[mstr +trs]Two COCKATRICE dozing on pile of silver coins (19600sp).[mstr]FEATHERED TOAD (as COCKATRICE) reclines in empty bowl. Beneath bowl, trapdoor to 29.[spcl]Temple. Faded green curtains. Footless lagomorph statues.(a)Geometric tiling, greens and creams.(b)Large bowl statue of thirty-six rabbit feet.(c)Reinforced slate ladder leads to shimmering green portal on ceiling (teleports to altar at a).(d)Reinforced slate ladder leads to shimmering blue portal on ceiling (teleports to random room (roll 3d10), individuals affected separately; undead and elfs instead teleport to altar at a).

KEY DOWN
[empt]Former ante-room for priests. Current (or recent) restroom for bears.[spcl]Floor feels like it bows towards grate. Upon reaching, you're instead BENEATH the grate in a 10' pit (undead and elfs immune).[empt +trs]Former high priest bedroom, long looted.(b)Shower of perpetual darkness with ivory scepter styled as rabbit foot on bottom (worth 980gp, weight 40cn).[trap +trs]10' pit trap beneath a moldering 15' rug. At the bottom of the pit, a leather pouch contains three elaborate verdigrised medals (worth 1015gp each, weight 10cn). (2-in-6 chance the trap alters the inhabitants of 20.)[mstr]Rutting room, home to two MAN-MI'RAJ (as MINOTAUR).[empt]Green curtain on S wall wholly covers great green mirror (chipped in centre).[trap]Opening door triggers a ballista to launch a spear into the doorway (as 4HD dealing 2d6). Dozens of ragged skeletons beneath the ballista mechanism (each with shattered spines).[mstr]Nesting room, home to three WOMAN-MI'RAJ (as MINOTAUR).[empt]Green curtain on N wall wholly covers broken great green mirror.[trap]Opening door triggers a ballista to launch a spear into the doorway (as 4HD dealing 2d6). Dozens of ragged skeletons beneath the ballista mechanism (each with shattered spines).[empt]Former ante-room for priests. Current (or recent) restroom for bears.[empt]Wishing well with softly glowing green floor (phosphorescent bladderwrack).[empt]Broken slate tables and oaken hammer-hafts.[mstr]Two MAN-MI'RAJ (as MINOTAUR) using the reinforced slate ladder as exercise gear. Ceiling trapdoor leads beneath empty bowl of 14.[spcl]Four lacquered teardrops on floor, their tips meeting. Standing on one teleports one person seven miles in a random direction (resets in seven turns).[spcl]Illusory walls appear as 20' corridors leading to T junction, over and over again. Illusory walls cover all doors as well.[spcl]Four lacquered teardrops on floor, their tips meeting. Standing on one teleports one person seven miles in a random direction (resets in seven turns).[mstr +trs]Outpost of five penitent WEREHOUNDS (as WEREWOLF). Each wears a bronze choker (worth 154gp, weight n/a).[mstr +trs]Outpost of five penitent WEREHOUNDS (as WEREWOLF). Each wears a bronze choker (worth 154gp, weight n/a).[mstr +trs]Outpost of five penitent WEREHOUNDS with one 5HD leader (as WEREWOLF). Each wears a gold choker (worth 1025gp, weight n/a).[empt +trs]Shrine of the penitent werehounds. Murals depicting vegetarianism. Fragile altar covers leather chest (containing 306pp).[spcl]Footless lagomorph statue. Green curtains hide shimmering yellow portals (W teleports to City Hall, S teleports to The Pig and Esquilax PH; undead and elfs instead teleport to altar in 15).[empt]Former waiting room with green and cream chequered floortiles.

PROVENANCE
Map from Tim Hartin / Paratime Design
Hi-res maps at DTRPG (cn: affiliate link)
Dungeon stocked by OSE tables according to the Spriggan's Den breakdown, via Phlox, via Archon's Court. I've tried something here where I've placed like rooms near each other.