Burg of Blackened Sand
At last your two day hike is over.
Create an adventurer
- Get paper, a pencil, and two dice (D20 + D6)
- Roll for gear
- Generate your attributes, mark your wounds
- Tell me what they call you, lad
Gear
Every adventurer worth her salt carries a rucksack, canteen, and D6 provisions (scones, cheese, porks pie, ect.)
D6 sundries
- y-shaped stick
- spider-in-a-jar
- garlic buds
- map to the next dungeon ((D20Ă—D6)% accurate)
- lotus-paste
- four-leaf clover
D20 weapons take weapons that sum up to the roll
- axe (D6 ballistic when thrown)
- bow (D6 ballistic)
- broadsword (D6 momentum)
- dagger (D3 armour-bypass)
- mace (D3 momentum)
- quarterstaff (D3 defensive)
- shortsword (D3 rend)
- spear (D3 reach or ballistic when thrown)
- sword (D6)
- warhammer (D6 rend)
- armour-bypass ignore enemy armour
- ballistic use BS to attack
- defensive use in addition to armour
- momentum next attack gets +2 on hit, -2 on miss
- reach win initiative unless surprised
- rend discard maximum armour rolls
D3 armours
- barely the skin on your own back (tier 0)
- light (leathers and maille, -D3 damage, tier I)
- heavy (ceramics and plate, -D6 damage, tier II) when heavily armoured, lose ties on dice rolls
Shop prices
- common items and services D6 shillings
- rare items and services D6 crowns
- exotic items and services D6 crowns with D3 zeroes
Attributes
WEAPON SKILL hand-to-hand combat attacks
BALLISTIC SKILL missile combat attacks
STAMINA avoiding attacks, constitution, toughness, and willpower
LUCK favour of the trickster god, Sumer \
For each attribute, roll 2D3-4.
When adventurers get better, their attributes may range from -3 to +6.
Wounds
Max wounds begins at 8+STAMINA.
Track accrued wounds upwards.
When accrued wounds match max wounds, you're out for D3 hours.
If accrued wounds exceed max wounds, you're DEAD. Your adventure ends here.
Encumbrance
You can carry as many items as max wounds.
Each item above that accrues one wound until it is dropped.
Fate Points
D3 each day. Spend one to:
- reroll any dice
- soak D6 damage
- maximise damage before a roll
- neutralise a crit or fumble
- lower the DV of a roll by four
Fate points refresh at breakfast.
Adventurers can also spend fate points to "know a guy".
Test your Mettle
Roll D20+attribute versus a difficulty value:
- DV 6 so simple a child would laugh at you eg. Forest of Doom
- DV 12 default difficulty eg. Warlock
- DV 18 intensely hard eg. Creature of Havoc
Players roll all tests: to attack, defend, resist, ect. If a non-player would roll the dice, they add nothing to the roll.
Fighting the creatures of Handsom
| Initiative | D6 vs D6. Reroll each round |
| Mêlée | Test WS DV12 |
| Rangéd | Test BS DV12 |
| Defence | Test STAM DV12 |
Crits (natural 20s)
- on attack max-damage, double-damage, or degrade armour tier
- on defence disengage, knock-back, or get in a free hit
Fumble *natural 1s)
- on attack disarmed or knocked down
- on defence degrade armour tier
Rest and recovery
- Binding wounds removes D3 wounds
- Overnight rest recovers D6 wounds
- Provisions heals x wounds, where x is how many meals you've had today
Hunger
- accrue x wounds, where x is how many days you've not eaten
Corruption
- cannot recover wounds
- gain D6 wounds per day
Reactions and morale
| D6 reactions | |
|---|---|
| 1 | hostile |
| 2-3 | wary |
| 4-5 | curious |
| 6 | obliging |
Morale
Only the mindless fight only to the death
Roll 2D6 under MORALE to hold fast when
- first blood
- their numbers are halved
If morale holds twice, roll no more.
If morale breaks, reroll reaction.
Intelligent creatures also check when they've achieved these states on their opponents (ie the adventurers).
Getting better
When the adventurers manage something that would get a cheer in a packed taproom, they "level" "up":
- Gain D6 max wounds, up to a total of twenty-four
- For each attribute, roll D6. For results of 1 or lower than the attribute, reduce the attribute by 1, as low as -3. Results matching or beating the attribute increase the attribute by 1, as high as +6.
Powers
“There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy.”
Just not for you, not at character generation.
BURG OF BLACKENED SAND is an independent production by Sean F. Smith and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.